VIBE CODED
iOS APP
ANTIGRAVITY + FIGMA MCP
SideQuest - Less doomscrolling, more intentional micro-adventures
I designed and built an app that offers users curated micro-activities, with a constraint-based UX that prioritizes completion over endless browsing. Releasing on AppStore soon.
I built this app using Figma MCP paired with Antigravity.
What is SideQuest?
SideQuest is an app that helps you stop endlessly scrolling on your phone by giving you a short, curated list of real-world activities to do instead.
The whole goal is to quickly pick a simple task, and redirect your attention.
The Problem
Picture this: You close a social app after ninety minutes of endless short-form video. You feel foggy, slightly depleted, and desperately want to reset your brain. But when you try to think of an alternative, your mind is stuck in scroll mode. Every other activity feels too heavy, too complicated, or requires too much mental energy to begin.


How it works
When you want something to do, you can click "Generate Quest" to find an activity tailored specifically to you. Using simple filters, you can tweak the suggestions based on your current energy levels and the exact "vibe" of your moment. This ensures you only see ideas that are realistic and achievable right then and there.
If you don't feel like making any choices at all, you can bypass the filters completely and just pick the curated "Quest of the Week." Once you complete your chosen activity in the real world, the app transforms that achievement into a digital "Memory Card" for you to keep.

Key Decisions
Optimising For Exit
The interaction flow deliberately rejects typical engagement metrics. Where platforms like TikTok optimize for endless retention, SideQuest optimizes for a quick exit. Users pick something, accomplish it, and put their phone down. Success means they stop using the app, rather than using it more.
Combating Choice Paralysis
I discovered that offering too many options was simply recreating the scrolling problem I was trying to solve. To fix this, the final design limits quests to a maximum of three options. It's not about endless variety; it's about focused, actionable choice that eliminates decision fatigue.
Single Active Quests
To make each choice feel meaningful, SideQuest enforces a strict single active quest rule. This explicitly prioritizes completion over exploration.



